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GLOSSARY

 

Abyss – Region within the mirror world where terrifying monsters and creatures are imprisoned within “deepest reflection.”

Barrion – Massive rock walls that surround and partition the various regions of the underlands. The largest of all barrions is the Great Telexian Divide, which is parallel and inland to the Atlantic seaboard.

Battleaxe – A large instrument of death used by some races in the underlands. A kandalarian battleax has a blunt metal stub on one end and a large, serrated blade on the other. Trolls are also known to use this instrument of death.

BobbiNo – Light-weight, egg-shaped crystal about the size of a softball. When two strobe lights are placed on opposite sides, the diamond-like gem creates a narrow beam (doorway) to the shadow world of Thyatira. Seven such crystals have been discovered by various subterranean races with each gem possessing unique powers, such as the Vivvia and the Ubiquiton.

Boden packs – Special lightweight backpacks used to carry equipment, stores, and clothing for walking treks in the underlands.

Bordova – Large beasts that resemble a cross between a water buffalo and a Gila monster. Bordova are used by the trolls for warfare and as beasts of burden.

Boreworms – Pallid slug-like parasites that live in the upper rock crevices in the petrified glades of Semmi-Obeedo. Measuring about a half inches in diameter and four to five inches in length, the nematode has a bite that anesthetizes the skin, permitting it to burrow into the victim.

Boroughs – Cities within the great gnomen valley. Numbering four in all, the largest borough is Pro-Coak Toanday.

Bunyip – A vicious beast from Aboriginal legends. It is believed that the bunyip lives in swamps, creeks, and billabongs of Australia. The bunyip also lives underground and is nocturnal, coming to the surface after dusk to feed. The bunyip’s bite (saliva) is lethal.

Cannoid – A dog-like creature that resembles a Great Dane and has remarkable tracking abilities. Cannoids live in the Starling Sphere and the Elfin Realm, and have telepathic abilities.

Diadem – A precious jeweled crown worn by a king or queen. The gnomen Royal Diadem signifies rulership and authority to govern.

Deadly Rocks – A passageway between Creetswarron Swamp and Ilda-dunn Crossing were the rock formations are unstable due to underground lava flows and magnetic fields – causing spatial and dimensional shifting.

Deceleron – A transitronic deceleron is a hand-held device created by the mêdebáhn for the purposes of exploring the uplands without detection by humans. The machine literally slows time and can be adjusted to affect a large or small area. Those left within the affected zone are unaware of the temporal distortions.

Dindólio – A diversion involving supernatural powers. Starlings possess the power to trick or “fool” their enemies by such magic.

Direlands – Region located between the Bedloe Abidion and the Dominion of Kandalar. The Direlands is devoid of life due to the massive silica and salt deposits which have leached through the upper layers from the Delaware Bay.

Dukie – Abundant in and indigenous to the petrified glades of Semmi-Obeedo, the dukie plant consists of tall brownish-gray fronds. At the end of each frond are poisonous spikes.

FOTAR – The Fo cused T emporal A ccelerato r was developed by the mêdebáhn. This dreadful doomsday machine emits an intense beam of warped energy, creating a time-rush effect and destroying everything in its path. Two such weapons were manufactured and stolen. Later, it was discovered that one of the super weapons was in the possession of the Trollian Empire.

Gilicia – The official name of the underlands or regions under the northeastern parts of the United States and under the Atlantic Ocean.

Gloaming – Illumination emanating from the rocky upper ceilings of the underlands. From what the inhabitants of Giliacia understand, the gloaming is generated from a combination of chrysolampis stone and white phosphorous bands. Without these deposits embedded in the great domes, life in the underlands would not be possible.

Gnomen Government – The gnomen lands are ruled by a monarchy and a patriarchy located at the center of Gnomen City, the capital of the First Kingdom.

Gopherwood – An exotic wood that grows in certain parts of the underlands and is known for its hardness and rare beauty. The gopher tree is in the cypress family.

Graviton Pads – Developed by the elves, these magnetic cushions have the capability to hover and follow the natural magnetic currents in the upper mantle.

Grim-Grimm – From unknown reasons this other-dimensional thing appears and disappears during cold winter nights. Nina confronts the creature on a snowy February one month after she turns eleven and after her birthday wish is granted by Arianna ( The Wish-Weaver – prequel to the series). Grim-Grimm is not to be trifled with. Though awkward and slow-moving, this orange-glowing gelatin-like mass will kill its intended victims if it gets close enough to attach itself.

Gruslic – A gruesome killing machine that is huge, green, and slimy. This amorphous creature is also known as the Fibbisch and Tradunggus, and is imprisoned in the Abyss which lies deep within the Looking Glass Realm.

Guato – A tasty, nutritious fruit that grows abundantly near the banks of the Zander Zee. Guato juice tastes like a cross between apricots and tangerines.

Hamlets – Hamlets are small towns within the gnomen lands, governed by a viceroy.

Holly Mills – The series is set in Holly Mills, a quiet and quaint South Jersey town located in the heart of Cumberland County. Holly Mills is known for the Pine Barrens, a large man-made lake with a dam, and an abundance of holly bushes and trees.

Horasses – Resembling a cross between a muskrat and a lizard, these pesky reptiles are the main diet of trolls.

Jêhvahaér – A angelic-like race that exists outside of our three-dimensional sphere. They are also known as deshireé and “wish-weavers,” for they have magical powers that can grant wishes to humans unawares. Jêhvahaér are forbidden to directly interfere with earthy events and human affairs.

Kimonos – A reconnaissance or rescue team called together by the gnomen patriarchy for as particular mission.

Koppyshobba – Intelligent, sentient plant life that resembles a blue sunflower plant and grows in the Bedloe Abidion, the Elfin Realm, and some parts within the Starling Sphere.

Looking Glass Realm – Within all true reflective surfaces (e.g., mirrors and dark glass) there are living beings that mimic our every move. Most living things have their counterpart in the mirror world, which is also known as the Optomital Continuum.

Lumbux – This extra-dimensional creature resembles a giant purple-gray octopus. The lumbux is able to reach into our world when rips and tears exist in the fabric of space.

Luminar – Created by the elves, this hand-held light device is activated by a chemical process contained within the bronze and crystal cylinder.

Monger Rats – Large rodents that live in the teal-colored mosses covering many of the barrions within trollian lands. Monger rats are a tasty delicacy to the trolls.

Old Switch – A humanoid, reptilian monster that lurks under the scummy, stagnant waters of Creetswarron Swamp. Legend has it that the creature is the only one of its kind and cannot be killed. It preys on anyone traveling through the dreary marshland.

Optomital Observers – Known as the Imitatus, the Observers are powerful beings who rule and regulate the mirror world.

Outpost – A small fortification manned by a garrison of soldiers to keep watch for any encroachments or breaches of the borders. The gnomes have two outposts: Gen-Gann Guly in the west and Hala Shala in the north.

Palmyra – A huge open-air entertainment amphitheatre made of granite, white marble and gold, and located in the gnomes’ capital city on the shores of Lake Tangelee.

Patriarch – An anointed and appointed member of the gnomen patriarchy that manages affairs in gnomen culture and politics. The head of this assembly of wise leaders is the Grand Patriarch, who is able to foresee certain events before they occur.

Passes – Cracks and tunnels in the barrions that allow the inhabitants of the underlands to travel from one region to another.

Paddox Passage – A narrow tunnel running south to north within the Great Telexian Divide. Graviton pads are able to hover and move rapidly through the passage due to the lava flows and magnetic forces below the divide.

Sandmen – Referred to as Netranox, these small pixie-like beings that lives in the Netranox dimension and are assigned to assist the restless to fall asleep. Governed by the Sleepmeister, the host of sandmen comes out of their domain at midnight to work their magic. Twin imps, Thibo and Thogus, have become rogues and wander the Netranox as troublemakers.

Schism – A very large pass or break in a barrion. The most renowned schism is called Duruflaé, located in the western barrion of the First Kingdom of the Gnomes.

Scinks – Small, disgusting creatures that scavenge and live mainly in the Trollian Empire.

Sea City – This seaside, South Jersey island resort is where the Fithian and Slack families have their respective cottages. During the summer months, Nina and her friends are frequently seen on the beach and boardwalk. Sea City is a fictitious town located somewhere near Ocean City and Sea Isle City.

SheeNao Depot – Located in the gnomen capital, this large gothic structure is the center of commence and military operations. The “Depot” serves as headquarters for the Gnomen Federate Army.

Spinners – A nickname given to the inhabitants of the Bedloe Abidion because they exist in time and space by spinning. The more excited they become, the faster they rotate in shadow.

Spoleo Hall – Attached to the Royal Palace, this ornate building is the center of the gnomen government, and houses the Hall of Mirrors, the Royal Chamber, and the Patriarchal Parliament.

Shadowmaster – One of four powerful Shado-sapiens who rule the quadrants of Thyatira.

Staff of Power – This staff was given to the Ancients by the powerful Zia Zandra as a gift of good will. Also known as the Staff of Sandoval, the staff wields great power to the possessor, but is weakened the further it is from the mysterious Zander Zee.

Tamaracks – Teal-colored, wispy evergreens that look like weeping willows and grow in certain regions of the underlands.

Thyatira – Also known as the shadowlands, Thyatira is the global dimension in which Shado-sapiens dwell.

Torials – Subterranean prairie dogs that burrow into the soft soils of the underlands. They crave sweets and are typically docile. When sensing blood, torials turn into vicious, ravenous predators. Trolls refer to these animals as “zeebeez.”

Underlands – Huge subterranean lands encompassing the entire northeastern United States and beyond. Most inhabitants of this underworld formally refer to it as Gilacia.

Uplands – A term that is used by subterranean races for the surface of the earth where humans dwell.

Vordalics – Raven-like creatures that inhabit the Dominion of Kandalar. Dark lord Borok uses vordalics as spies and to perform reconnaissance on his enemies.

Wish-Weaver – Nick-name given to a race known as the Jêhvahaér who wish-weave.

Wolfen – Ferocious wolf-like beasts that are ridden by kandalarian warriors.

Yueblion – This winding stairway is made of stone and metal, and extends from the surface to the underlands. Yueblions were built centuries ago by the Lúboffs and Ŷvódees, the ancient dwellers of the great valley and beyond – now home to the race of gnomes.

Zee – Gnomen name for a river with mystic powers.

Zeta Limbo – A barren, desolate place which has been described an an inter-dimensional intersection into nothingness. Legend speaks of Giddero the Decayer having access and some control over Zeta Limbo.

Zia – An honorable title bestowed upon magical, celestial beings.

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